Vulcan Drivers Download
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Omega-Serial-FV - Download Omega Serial A03 - Download Omega-Serial-A05- Download Challenger II - Download Excursion XB-Serial-FV - Download Excursion XB-Serial-A03 - Download Excursion XB-Serial-A02 - Download Excursion XA - Download Journey Serial-A05 - Download Journey Serial-YN - Download Journey Serial-FV or SY - Download Venture II - Download Discovery - Download Flexnote - Download. This driver fixes some hangs, graphics corruption, and functional issues that were seen across a number of games and applications. A list of the issues addressed is included below. This driver also adds new Beta support for the Vulkan 1.0 API for 6 th Generation Intel® Core™ processors and related processors.
This page provides links to both general release drivers that support Vulkan 1.1, and developer beta drivers that support upcoming Vulkan features.
Release Driver Downloads
Vulkan 1.1 support is available for Windows and Linux in our general release drivers available here:
Windows
Linux
Developer Beta Driver Downloads
Windows driver version 436.39 and Linux driver version 435.24.02 provide new features for Vulkan developers to test their upcoming Vulkan applications.
Windows 436.39
Linux 435.24.02
SHIELD Android TV
Vulkan Beta Driver Release Notes
NVIDIA provides full Vulkan 1.1 support and functionality on NVIDIA GeForce and Quadro graphics card with one of the following Turing, Volta, Pascal, Maxwell (first or second generation) or Kepler based GPUs:
- Turing Series: TITAN RTX, GeForce RTX 2080 Ti, GeForce RTX 2080 SUPER, GeForce RTX 2080, GeForce RTX 2070 SUPER, GeForce RTX 2070, GeForce RTX 2060 SUPER, GeForce RTX 2060, GeForce GTX 1660 Ti, GeForce GTX 1660, GeForce GTX 1650, Quadro RTX 8000, Quadro RTX 6000, Quadro RTX 5000, Quadro RTX 4000
- Volta Series: TITAN V, Quadro V100
- Quadro Series: Quadro GP100, Quadro P6000, Quadro P5000, Quadro P4000, Quadro P2000, Quadro P1000, Quadro P600, Quadro P400, Quadro M6000 24GB, Quadro M6000, Quadro M5000, Quadro M4000, Quadro M2000, Quadro K6000, Quadro K5200, Quadro K5000, Quadro K4000, Quadro K4200, Quadro K2200, Quadro K2000, Quadro K2000D, Quadro K1200, Quadro K620, Quadro K600, Quadro K420, Quadro 6000, Quadro 5000, Quadro 4000, Quadro 2000, Quadro 2000D, Quadro 600, Quadro 410
- Quadro Series (Notebooks): Quadro M5500, Quadro M5000M, Quadro M4000M, Quadro M3000M, Quadro M2000M, Quadro M1000M, Quadro M600M, Quadro K5100M, Quadro K5000M, Quadro K4100M, Quadro K4000M, Quadro K3100M, Quadro K2200M, Quadro K2100M, Quadro K3000M, Quadro K2000M, Quadro K1100M, Quadro K1000M, Quadro K610M, Quadro K510M, Quadro K500M
- GeForce 1000 Series: NVIDIA TITAN Xp, GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060, GeForce GTX 1050 Ti, GeForce GTX 1050, GeForce GT 1030
- GeForce 900 Series: GeForce GTX 960, GeForce GTX 970, GeForce GTX 980, GeForce GTX 980 Ti, GeForce GTX Titan X
- GeForce 700 Series: GeForce GTX TITAN Z, GeForce GTX TITAN Black, GeForce GTX TITAN, GeForce GTX 780 Ti, GeForce GTX 780, GeForce GTX 770, GeForce GTX 760, GeForce GTX 760 Ti (OEM), GeForce GTX 750 Ti, GeForce GTX 750, GeForce GTX 745, GeForce GT 740, GeForce GT 720, GeForce GT 710
- GeForce 600 Series: GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti BOOST, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GT 635
- GeForce 900M Series (Notebooks): GeForce GTX 980, GeForce GTX 980M, GeForce GTX 970M, GeForce GTX 965M, GeForce GTX 960M, GeForce GTX 950M, GeForce 945M, GeForce 940MX, GeForce 940M, GeForce 930M, GeForce 920M, GeForce 910M
- GeForce 800M Series (Notebooks): GeForce GTX 880M, GeForce GTX 870M, GeForce GTX 860M, GeForce GTX 850M, GeForce 840M, GeForce 830M
- GeForce 700M Series (Notebooks): GeForce GTX 780M, GeForce GTX 770M, GeForce GTX 765M, GeForce GTX 760M, GeForce GT 755M, GeForce GT 750M, GeForce GT 745M, GeForce GT 740M, GeForce GT 735M, GeForce GT 730M
- GeForce 600M Series (Notebooks): GeForce GTX 680MX, GeForce GTX 680M, GeForce GTX 675MX, GeForce GTX 675M, GeForce GTX 670MX, GeForce GTX 660M, GeForce GT 650M, GeForce GT 645M, GeForce GT 640M
The Vulkan specifications can be found here: https://www.khronos.org/vulkan/
For any bugs or issues, please file a bug through the developer website: https://devtalk.nvidia.com/
Turing Extensions for Vulkan
GPUs from the Turing architecture have many new Vulkan extensions giving developers access to new features.
Release Updates
September 18th, 2019 - Windows 436.39, Linux 435.24.02
- New:
- Fixes:
- Fixed a regression introduced in 435.19.02 that would cause some applications which use the VK_KHR_display extension to segmentation fault
September 6th, 2019 - Linux 435.19.03
- Fixes:
- Fixed a bug which caused corruption in the following DXVK titles:
- Saints Row IV
- Saints Row: The Third
- Fall back to system memory when video memory is full for some driver-internal allocations.
- This can help fix Xid 13 and Xid 31 cases when video memory is full.
- Fixed a bug which caused corruption in the following DXVK titles:
August 29th, 2019 - Windows 436.20, Linux 435.19.02
- New:
- Rebased Vulkan beta driver features to the latest 436.15 (Windows) and 435.17 (Linux) general release drivers
- 8-bit integer support added to VK_NV_cooperative_matrix
- See here for more info
- Fixes:
- General performance imporvements from 436.15 and 435.17
August 12th, 2019 - Windows 426.06, Linux 418.52.20
- New:
- Fixes:
- Improved reporting of Xid errors to include the process ID (PID) of the process responsible for the error
July 29th, 2019 - Windows 426.02, Linux 418.52.18
- New:
July 17th, 2019 - Linux 418.52.17
- Fixes:
- Fixed a bug that could cause heapUsage values reported by VK_EXT_memory_budget to not immediately update after vkFreeMemory was called
July 8th, 2019 - Windows 425.94, Linux 418.52.16
- New:
- Fixes:
- Improved compatibility with recent Linux kernel release candidates
July 1st, 2019 - Windows 425.89, Linux 418.52.14
- New:
- VK_EXT_calibrated_timestamps (Linux)
- Fixes:
- Improved compatibility with recently released Linux kernels
June 1st, 2019 - Windows 425.62, Linux 418.52.10
- New:
- VK_EXT_calibrated_timestamps (Windows)
- Fixes:
- Fixes crash when changing presentMode between swapchains
May 22nd, 2019 - Windows 425.58, Linux 418.52.07
- New:
April 19th, 2019 - Windows 425.42, Linux 418.52.05
- New:
- VK_PRESENT_MODE_IMMEDIATE_KHR present mode is now available for Windows
- VK_NV_ray_tracing is now available on the following non-RTX GPUs:
- Pascal: TITAN Xp, TITAN X, GeForce GTX 1080 Ti, GeForce GTX 1080, GeForce GTX 1070 Ti, GeForce GTX 1070, GeForce GTX 1060 6GB
- Volta: TITAN V
- Turing: GeForce GTX 1660 Ti, GeForce GTX 1660
- VK_NV_coverage_reduction_mode
- Extension specification will be available soon.
- Fixes:
- Fix bug in vkCmdCopyImage with compressed images and some non-zero mipmap level dimensions
- Fix bug with OpPhi and relaxed precision
- Some minor performance improvements
April 10th, 2019 - Windows 425.30, Linux 418.52.03
- New:
- Fixes:
- Performance improvement for some content on Windows laptops
- Fix rare startup instability on Windows
March 16th, 2019 - Windows 419.62, Linux 418.49.04
- New:
March 1st, 2019 - Windows 419.34, Linux 418.42.02
- Fixes:
- Fixes intermittent crash on startup with some content on Windows
- Fixed a bug which could cause the compiler to crash in some Vulkan games
February 19th, 2019 - Windows 419.09, Linux 418.31.03
- New Extensions:
- Fixes:
- Hitman 2 visual corruption on Linux when running with dxvk translation
- Total War Warhammer II crash or hang when using Alt-Tab on Linux
January 6th, 2019 - Windows 417.63, Linux 415.22.05
- New Extensions:
- VK_EXT_memory_priority (Windows only)
- Improvements:
- Better pipeline creation performance when there is a cache hit
December 14th, 2018 - Windows 417.42, Linux 415.22.01
- Improvements:
- Expose two transfer queues on Pascal and above
- Increase maximum point size to 2047
- Increate maximum line width to 64
- Fixes:
- Fixed issue with vkCmdDrawIndirectCountKHR and vkCmdDrawIndexedIndirectCountKHR and very large counts.
- Fixed issue with Sascha Willems 'pushconstants' example.
December 2nd, 2018 - Windows 417.23, Linux 415.18.04
- New Extensions:
- Fixes:
- Fixes regression with Unity games on Linux
November 28th, 2018 - Windows 417.17, Linux 415.18.02
- Turing support
- New Extensions:
- Fixes:
- VK_EXT_transform_feedback bug fixes
October 14th, 2018 - Windows 399.41, Linux 396.54.09
- New Extensions:
- VK_EXT_external_memory_host (Windows only)
September 19th, 2018 - Windows 399.32, Linux 396.54.06
- New Extensions:
- Bug fixes:
- Corruption workaround for DX content running on Vulkan
September 10th, 2018 - Windows 399.28, Linux 396.54.05
- New Extensions:
August 31st, 2018 - Windows 399.17, Linux 396.54.02
- New Extensions:
- VK_EXT_swapchain_colorspace (Windows only)
- VK_EXT_hdr_metadata (Windows only)
- Bug fixes:
- VK_EXT_vertex_attribute_divisor has been updated to version 3
- Entry point queries for VK_EXT_conditional_rendering have been fixed
- Missing primitives with some DXVK content has been fixed
August 7th, 2018 - Windows 398.91, Linux 396.51.02
- New Extensions:
- Bug fixes:
- Fix hang that sometimes occurs after a clear in multisample rendering
- Fix hang that sometimes occurs when doing a modeswitch while fullscreen
- Other minor driver and SPIR-V compiler bug fixes
July 12th, 2018 - Windows 398.58, Linux 396.24.10
- New Extensions:
- Bug fixes:
- Fixed an intermittent hang of Vulkan applications running fullscreen when flipping is allowed on Linux
- Various other driver and compiler fixes
May 24th, 2018 - Windows 397.96, Linux 396.24.02
- Increased maxBoundDescriptorSets limit from 8 to 32
- New Extensions:
- VK_EXT_global_priority (Linux only)
- VK_KHR_get_display_properties2 (Linux only)
- Bug fixes:
- Improved stability with Wine on Linux
- Improve stability of Vulkan on pre-Pascal GPUs
- Emulate DX shader behavior when necessary
- Bounds-checking for SSBO variable pointer loads
May 11th, 2018 - Windows 397.76, Linux 396.18.11
- Pick up the latest fixes from general release driver 397.64
May 7th, 2018 - Linux 396.18.08
- Fix for the Alt-Tab freeze with DXVK
May 3rd, 2018 - Windows 397.54, Linux 396.18.07
- Shader compiler bug fixes
April 25th, 2018 - Windows 397.40, Linux 396.18.05
- Windows driver feature parity with Linux 396.18.02
- Bug fixes
April 17th, 2018 - Linux 396.18.02
- New Extensions
- Increased several resource limits, notably:
- maxPerStageDescriptorUniformBuffers: 12 -> 15
- maxPerStageDescriptorSamplers: 4,000 -> 1,048,576
- maxPerStageDescriptorSampledImages: 16,384 -> 1,048,576
- maxPerStageDescriptorStorageBuffers: 4,096 -> 1,048,576
- And many others
- Shader performance improvements
March 30th, 2018 - Windows 389.20, Linux 387.42.06
- New Extensions
March 7th, 2018 - Windows 389.10, Linux 387.42.05
- New Extensions
- Updated loader to VulkanRT-1.1.70
January 5th, 2018 - Windows 388.84, Linux 387.42.01
September 28th, 2017 - Windows 383.18, Linux 381.26.20
- Full-screen flipping for Linux
- Improved performance of fullscreen Vulkan applications using X11 swapchains. This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode. This is commonly encountered when using the alt-tab key combination, for example. Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur. See section 30.8 of the Vulkan specification.
- Known issue with Quadro and non-composited desktops under some situations. Possible workarounds:
- Disable flipping in nvidia-settings (uncheck 'Allow Flipping' in the 'OpenGL Settings' panel)
- Disable UBB (run 'nvidia-xconfig --no-ubb')
- Use a composited desktop
- Bug fixes
- NVX_multiview_per_view_attributes and geometry passthrough shaders
- Fix subpass dstSubpass=VK_SUBPASS_EXTERNAL handling
- Fix vkRegisterObjectsNVX and VK_EXT_sample_
- Fix handling of SPIR-V SSBO layout qualifiers on members
- Fix atomic operations on some 64-bit types
September 15th, 2017 - Windows 383.12, Linux 381.26.17
- New Extensions
- Removed KHX extensions
- VK_KHX_external_memory_capabilities
- VK_KHX_external_memory
- VK_KHX_external_memory_fd
- VK_KHX_external_memory_win32
- VK_KHX_external_semaphore_capabilities
- VK_KHX_external_semaphore
- VK_KHX_external_semaphore_fd
- VK_KHX_external_semaphore_win32
- VK_KHX_win32_keyed_mutex
- Updated Vulkan loader to 1.0.61.0
- Minor bug fixes
August 16th, 2017 - Windows 382.96, Linux 381.26.13
- New Extensions
- Updated Vulkan loader to 1.0.57.0
- Fixed potential hang with some semaphore usage patterns
- Fixed issue with VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX and dynamicCount
- Other minor bugs fixed
July 31st, 2017 - Windows 382.88, Linux 381.26.11
- New Extensions
- Fixed crash with large sparse images
July 14th, 2017 - Windows 382.83
- Fixed issue with unused compute queue
- Other minor bug fixes
July 13th, 2017 - Linux 381.26.08, Windows 382.81
- New extensions:
- Updated VulkanRT loader to 1.0.54.0
- Various performance improvements and bug fixes
June 30th, 2017 - Windows 382.71, Linux 381.26.06
- Various performance improvements and bug fixes
June 27th, 2017 - Windows 382.68, Linux 381.10.10
- New extensions:
- Vulkan/OpenGL interop:
- Updated VulkanRT loader to 1.0.51.0
- Various performance improvements and bug fixes
June 9th, 2017 - Windows 382.58, Linux 381.26.03
- New extensions:
- Updated VulkanRT loader to 1.0.49.0
- Various performance improvements
March 27th, 2017 - Windows 377.14, Linux 375.27.15
- SPIR-V compiler bug fixes
- Updated Vulkan loader to version 1.0.42.1
March 15th, 2017 - Windows 377.07
- Bug fixes
March 8th, 2017 - Linux 375.27.14, Windows 377.06
- Bug fixes
February 28th, 2017 - Linux 375.27.13, Windows 377.01
- Fix issue with SteamVR shaders
February 27th, 2017 - Linux 375.27.12, Windows 376.98
- Beta support for the following new extensions:
Descriptor Set Extensions
Cross process interop extensions:
Multi-GPU extensions:
Multiview and VR related extensions:
Other extensions:
- Bug fixes to improve compatibility with shaders generated from HLSL
February 9th, 2017 - Linux 375.27.10
- Bug fixes
February 1st, 2017 - Linux 375.27.08, Windows 376.80
- Bug fixes
January 23rd, 2017 - Linux 375.27.07, Windows 376.71
- Beta support for the new Vulkan extensions:
January 10th, 2017 - Linux 375.27.03, Windows 376.66
- Vulkan beta drivers with experimental API interop features
July 6th, 2016 - Windows 368.69
- Public GeForce Game Ready drivers
June 13th, 2016 - Linux 367.27
- Linux Display Driver
May 23rd, 2016 - Windows 368.22, Linux 367.18
- Public GeForce Game Ready drivers
- Bug fixes and performance improvements
May 13th, 2016 - Windows 365.19, Linux 364.19
- Public GeForce Game Ready drivers
- Bug fixes and performance improvements
April 8th, 2016 - Windows 364.91, Linux 364.16
- Updated Vulkan API to 1.0.8
- Improve pipeline creation performance and multi-threaded scaling
- Increase our maximum bound descriptor sets from 4 to 8
- Add support for asynchronous transfer queue
- Improve VK_EXT_debug_report messages on incorrect API usage and shader compile failure
- Fix VkImageFormatProperties maxMipLevels property
- Reduce VkPhysicalDeviceLimits bufferImageGranularity requirement on GM20x GPUs
- Improve Vulkan support on Optimus platforms
- Fixes for minor driver and SPIR-V compiler bugs
March 28th, 2016 - Windows 364.72
- Update Vulkan API to 1.0.5
- Various performance improvements
- Various bug fixes
March 21st, 2016 - Linux 364.12
- Linux UDA drivers
March 10th, Windows 364.51
- Windows WHQL drivers
March 2nd, 2016 - Windows 356.45, Linux 355.00.29
- Support Vulkan API version v1.0.4
- Fix device lost issue with some MSAA resolves
- Fix vkGetQueryPoolResults() when queryCount=0
- Fix OpImageQuerySample with images
- Fix OpVectorExtractDynamic issues with doubles
- Fix handling of sparse image miptail when the whole image fits within a page
- Improve vkAcquireNextImageKHR() conformance to WSI spec
- Improve GL_KHR_vulkan_glsl compatibility when using GLSL directly
- Improve GPU texturing performance in some cases
- Improve vkAllocateDescriptorSets()/vkFreeDescriptorSets() performance in some cases
- Improve vkCmdBindDescriptorSets() performance in some cases
- Improve vkCmdCopyImage() performance in some cases
February 23rd, 2016 - Windows 356.43, Linux 355.00.28
- Add support for 64-bit vertex attribute formats
- Improve performance of vkBindBufferMemory, vkBindImageMemory and vkCreateGraphicsPipelines
- No longer enumerate Fermi based GPUs in vkEnumeratePhysicalDevices
- Improved compatibility with recent Linux kernels
February 18th, 2016 - Linux 355.00.27
- New:
- Fixes:
- Linux: Fixed issue with vkAllocateMemory() crashing under some circumstances
Vulkan on NVIDIA Hardware FAQ
1) How do I start using Vulkan in my code base?
NVIDIA Vulkan developer page https://developer.nvidia.com/Vulkan is a great place to start. You can learn from Vulkan presentations and articles as well as NVIDIA demos and SDK samples.
2) Is NVIDIA going to continue to support OpenGL in the future?
/mac-pst-file-location.html. NVIDIA is fully committed to invest in OpenGL that our ISVs rely on and will continue to support and improve it. NVIDIA believes in providing maximum functionality with minimal churn to developers. Hence, NVIDIA fully supports both Vulkan and OpenGL.
3) Is NVIDIA Vulkan driver conformant?
Yes, all available drivers have passed the initial version of Vulkan 1.0 conformance. Current conformance status can be found at https://www.khronos.org/conformance/.
4) Will there be an official (non-beta) NVIDIA driver with Vulkan support?
Yes. We plan to include Vulkan in both Windows and Linux drivers in an upcoming driver release. These will be available to all users to run Vulkan content as part of our regular driver releases.
5) Does NVIDIA support Vulkan on Linux for Tegra?
Yes. Linux for Tegra drivers can be found at https://developer.nvidia.com/embedded/linux-tegra.
Amd Vulkan Drivers Download
6) Does NVIDIA support Vulkan on Android?
Yes. See https://developer.nvidia.com/vulkan-android for details about NVIDIA Vulkan Android drivers for SHIELD devices.
Get going quickly with Vulkan, the cutting edge 3D API from Khronos, with articles, presentations, sample code and helper libraries from NVIDIA, the world leader in visual and accelerated computing.
Vulkan is a modern cross-platform graphics and compute API currently in development by the Khronos consortium. The Khronos members span the computing industry and are jointly creating an explicit and predictable API that satisfies the needs of software vendors in fields as varied as game, mobile and workstation development. Vulkan's conscious API design enables efficient implementations on platforms that span a wide range of mobile and desktop hardware as well as across operating systems.
We have been using NVIDIA hardware and drivers on both Windows and Android for Vulkan development, and the reductions in CPU overhead have been impressive.
John Carmack, Chief Technology Officer, OculusVulkan Drivers
Vulkan Samples and Code
To assist developers in getting up to speed with Vulkan and to demonstrate some of the benefits of the Vulkan API, NVIDIA's developer support engineers have prepared several samples and source materials. Over time, NVIDIA plans to release additional samples and code so keep an eye on this page for the latest.
NVIDIA GameWorks Graphics Samples
The NVIDIA GameWorks Graphics samples are a comprehensive set of OpenGL, OpenGL ES and Vulkan samples that programmers of all levels can use to better understand modern 3D graphics techniques and enhance games, simulations and other 3D projects.
Featured Samples and Code
Threaded CAD Scene
The Vulkan & OpenGL Threaded CAD Scene sample is a demonstration of how the Vulkan API can be used for workstation class rendering where high performance and high precision are required.
Thread Rendering (aka FISH!)
The ThreadedRenderingVk sample beautifully renders a mesmerizing aquarium filled with schooling fish. The samples illustrates techniques for utilizing multiple threads to animate a scene using the Vulkan API. The sample also includes a second OpenGL ES 3 rendering pipeline that the user can toggle to in real-time. NVIDIA has also created an accompanying sample that takes advantage of OpenGL with AZDO extensions. The source code for both samples is available from the NVIDIA GameWorks Graphics samples page.
Vulkan Chopper
The Chopper demo uses the Vulkan API to render dozens of high quality helicopters at high framerate and low CPU overhead. The demo is available on launch day for Windows, Linux and Embedded (L4T) and will be available in the coming days for Android.
Vulkan C++ Wrapper
To help developers in quickly adopting Vulkan, NVIDIA has created a low level C++ wrapper for the API. The wrapper provides basic functionality and a consistent target using a cross-platform and lighweight approach.
Vulkan Submarine
This sample shows how to render 3D models in Vulkan using thread-workers to efficiently build different parts of the scene. For comparison purpose, the sample also contains a regular OpenGL implementation, as well as an OpenGL implementation using the NVIDIA Command-lists extension.
Vulkan Super Sampling
This sample uses Vulkan to render a scene in a supersampled offscreen buffer and applies a high quality down-sampling for the final result. The quality relies on a mix of multi-sampling, super-sampling and kernel filter that does a more accurate job than the conventional 'resolve' operation.
We've successfully collaborated with the NVIDIA driver support team in the past, but I was amazed with the work they did on Vulkan. They promptly provided us with the latest beta drivers so we were able to quickly implement the new API into Serious Engine and make The Talos Principle one of the first titles supporting Vulkan. Smooth!
Dell Drivers Download
Dean Sekuliuc, Senior Programmer, CroteamVulkan Community Highlights
Vulkan Fish Tornado
Fish Tornado from the Cinder team takes full advantage of the Vulkan API to render a school of big eye trevally. Originally written by Robert Hodgin and based on animal behavior simulation research by Craig Reynolds and Professor Iain Couzin, the demo shows different schooling patterns. Periodically their peaceful swimming is interrupted by the predatory approach of a passing shark.
Vulkan Developer Materials
GTC 2016
GDC 2016
- High-Performance, Low-Overhead Rendering with OpenGL and Vulkan (slides and video)
- Vulkan and NVIDIA The Essentials (slides and video)
Siggraph 2015
- Vulkan on NVIDIA GPUs (slides, video)
GTC 2015
- Khronos API Standards Update: Including Vulkan, OpenCL 2.1 and SPIR-V (Video)
NVIDIA Vulkan Training Day
Wia Driver For Canon Scanner
Khronos Group Vulkan Webinar