Gun Gamecube Review

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Gun Gamecube Review Rating: 6,3/10 8341 votes
Gun
Developer(s)Neversoft
Beenox(PC)
Rebellion Developments(PSP)
Publisher(s)Activision
Composer(s)Christopher Lennertz
Platform(s)Microsoft Windows
PlayStation 2
Xbox
GameCube
Xbox 360
PlayStation Portable
ReleaseMicrosoft WindowsPlayStation 2, Xbox
  • NA: November 8, 2005
  • EU: November 11, 2005
GameCubeXbox 360
  • NA: November 22, 2005[1]
  • EU: December 2, 2005
PlayStation Portable
  • NA: October 10, 2006
  • EU: November 3, 2006
  • AU: November 15, 2006
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer
  1. Top Gun Gamecube Review
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  5. Top Gun Gamecube Review
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Gun is a Revisionist Western-themed[2][3]action-adventurevideo game developed by Neversoft and published by Activision for Microsoft Windows, PlayStation 2, Xbox, GameCube, and Xbox 360 (as a launch title) in 2005. The PlayStation Portable version was released a year later under the title Gun: Showdown, this version features new side-missions, a multiplayer mode, and other additions that were not available in the console versions.

Top Gun Gamecube Review

Metacritic Game Reviews, Gun for GameCube, You can experience the lawless Wild West as gunslinger Colton White in the action title Gun. Traverse an expansive world where you'll enc.

Gun is the story Colton White, son to a hunter simply named Ned. From the get go Ned is killed on a steamboat hijacking, before he dies Ned gives Colton instructions to seek out a girl named Jenny and gives you a token to see her at the Alhambra Saloo. Nov 09, 2005  GameSpot may get a commission from retail offers. Life in the Old West must have been gritty, violent, and short if it was anything like Gun, a new. Gun was designed to reflect the harshness of life on the American frontier at that time. It was not Activision's intention to offend any race or ethnic group with Gun, and we apologize to any who might have been offended by the game's depiction of historical events which have been conveyed not only through video games but through films. Gun - pc $44.95 on Amazon comprise an excellent set of weapons and the fun, arcade mechanism of QuickDraw, the lack of precision and wily controls will leave many gamers scratching their heads.

During its first month, the game sold 225,000 copies across the four console systems for which it was initially released. The game had sold over 1.4 million units in the United States as of October 2008. It was well received by game critics and won several awards, including GameSpy's Xbox 360 Action Game of the Year.

  • 1Gameplay
  • 2Synopsis
  • 4Reception and sales

Gameplay[edit]

Gunfights are an important feature of the game, with enemies ranging from outlaws to wild animals.

Gun features an open world environment, including side-missions that add to the story.[4] Players control the protagonist, Colton White, from a third-person perspective. While traveling from town to town, bandit attacks are frequent and players must either escape or defend themselves.

Players can hunt and kill various animals like buffalo, wild horses, and even stray dogs and farm animals. The player can also cause mayhem within communities, but can attract attention from lawmakers and other gunslingers by doing so. They act as gunslingers protecting righteousness or seek reputation as they face resistance fighters, local lawmen, renegade soldiers and vengeful Apaches and Blackfoot. A Town Patience meter goes down every time a civilian is killed. Once the patience meter reaches zero, a showdown ensues between the player and the locals.

Several minigames are included in Gun. As the player progresses through the game, they can choose to complete side missions, including poker tournaments, cattle herding, law enforcement and bounty hunting. Players can purchase upgrades using money obtained from these optional activities and by mining gold veins.

Combat[edit]

Players can enter a first person quick draw mode during gameplay.

Players can wield a revolver and switch between rifles, shotguns, various explosives, and bows. There are a variety of types of arrows to choose from, including ordinary, flaming, and, if unlocked, explosive arrows. Throwing knives are available in Gun Showdown. Attacking and killing enemies fills up a Quickdraw gauge which, when activated, slows down time like bullet time, switches the game to a first-person perspective and gives the player unlimited ammunition for a short duration, allowing the player to take on a significant number of enemies.

The player can switch from first person to third person overhead camera with certain weapons. There are two handheld explosives available in the game: dynamite and whiskey bombs. Dynamite explodes after a short delay, while whiskey bombs instantly ignite when they hit the ground. Enemies may roll to attempt to avoid explosives. Barrels of TNT are scattered around the environment and during missions, encouraging players to use barrels to set traps or throw and use the Quickdraw mode to shoot them and detonate the TNT. Land mines are available on the PSP version.

Melee combat is also emphasised, with enemies randomly charging at the player throughout the game. Players can use a bowie knife, a tomahawk and a cavalry saber. They can use enemies as a human shield, and dispatch them by slitting their throats or knocking them out if the enemy has a bounty. Players can also scalp a dying enemy with a scalping knife. Stealth plays a part in many missions as well, and players are encouraged to use bows, melee and, on the PSP version, throwing knives, in such situations. Horseback combat is also featured, and is an important aspect of the game. Fast-paced chases are featured, and players can shoot while riding. Both the player's and the enemies' horses can be killed. While riding a horse players can do close-quarter combat with any melee weapon they possess. Trampling or running over enemies is also a way of dispatching them while on horseback.

Synopsis[edit]

Setting[edit]

Gun is set in the American Old West, specifically in Arizona, Colorado, Kansas and New Mexico in the year 1880. This includes cities and badlands with populated environments that stretch from the mountains to the plains of early Dodge City, Kansas.[5] The story, written by Randall Jahnson, features several veteran actors, including Ron Perlman, Lance Henriksen, Kris Kristofferson, Tom Skerritt and the lead, played by Thomas Jane.

Characters[edit]

The game features a number of characters whose names are taken from real Old West figures, including Clay Allison, Jose Chavez y Chavez, Hoodoo Brown, Dave Rudabaugh, John Joshua 'J.J' Webb, Luke Short, Major Thomas Magruder (who was most likely based on John B. Magruder), Soapy Jennings (who was based on Soapy Smith), and Magruder's hulking personal bodyguard, Dutchie, based on 'Dutchy' Schunderberger, a member of the real-life Hoodoo Brown's Dodge City Gang. The name 'Alhambra', given to the brothel in the game, comes from a former pleasure-castle of the Nasrid Kingdom of Granada.[6]

  • Colton 'Cole' White (Thomas Jane) – The Apache protagonist and player character of the story. He learned the ways of the outdoors from his adoptive father, Ned White. Cole meets many characters during his adventure; some become his allies while others turn out to be the utmost of enemies. He is a skilled marksman, and is always willing to stand up for what he believes is right.
  • Soapy Jennings (Dave Wittenberg) – A safe cracker and a friend of Colton. Soapy's two specialties are cracking safes and cheating at poker, two major moral strikes against him in the Old West. During the ride to Piper Lake from the Badlands, he confides to Cole the origin of his nickname: he was cornered in a lady friend's bedroom by her husband, and was forced to hide inside the shaft of her water closet – after which he had to scrub for three days before he could get the smell off of him.
  • Thomas 'Tom' Magruder (Lance Henriksen) – The main antagonist of the story. He is the unofficial boss of the West, in charge of the railroads being installed through Apache Indian territory. Magruder was a Confederate major during the Civil War and led a group of soldiers, which included Clay Allison, to find the mythical city of gold, Quivira. The war ended, but Magruder's mission did not. He has made it his ultimate goal in life to find the lost city of gold and is willing to do anything to accomplish it. Margruder meets his end when he is crushed to death during a cave-in at his mine.
  • Ned White (Kris Kristofferson) – Colton's adoptive father. He raised Colton under the false pretense of being his real father. Right before his death, he confesses part of the truth to Colton and sends him on his quest to find out the rest of the truth. Ned is a well-trained outdoorsman and makes his living selling animal skins and carcasses to the local riverboats sailing down the Missouri River.
  • 'Reverend' Josiah Reed (Brad Dourif) – A misogynistic and sociopathic priest who works for Magruder as a hired killer to take control of the area. He is eventually killed by Cole in revenge for the death of Jenny.
  • Mayor Hoodoo Brown (Ron Perlman) – The fast-talking mayor of Empire City. Hoodoo takes orders from Thomas Magruder, although his true goal is to make his city great rather than simply earn money. Due to his dirty practices, Hoodoo has many enemies and therefore has hired two professional gunslingers, J.J. Webb and Dave Rudabaugh, as personal bodyguards. He himself is a skilled gunfighter. The mayor pretends to hire Colton as another bodyguard, but in fact intends to set him up and is killed in a firefight with Cole.
  • Clay Allison (Tom Skerritt) – A former Corporal for the Confederate Army and friend of Ned White and Tom Magruder. He is the leader of the resistance group fighting against Hoodoo Brown's corrupt reign over Empire City. He and his followers work closely with the Apaches, dedicated to keeping Magruder and his men out of the frontier and restore some dignity to the Old West.
  • Fights-At-Dawn (Eric Schweig) – The Blackfoot chief and a proud warrior. He is deeply concerned for the future of his tribe and saddened by the white man's arbitrary murder and theft. He befriends Colton, and recalls a time when Cole was younger, when he was attacked by a cougar.
  • Many Wounds (Eric Schweig) – An Apache Indian who gave Colton to Ned when he was a baby. Later in the story, Many Wounds becomes a trusted ally of Colton and helps him out with Cole's fight against Magruder.
  • Jenny (Kath Soucie) – A prostitute and the main attraction of the Alhambra Saloon in Dodge City. Jenny is tired of the small-town life and is anxiously waiting the completion of the bridge in town so she can travel south to New Mexico to Empire City. She proves to be a valuable ally to Colton, but is killed by Reed.

Plot[edit]

In 1880, Colton White and his father Ned are hunting game along the Missouri River. After Cole saves Ned from a grizzly bear, they board a riverboat to sell the meat. Along the way Cole notices that Ned seems to have other reasons for boarding. The riverboat is suddenly attacked by a murderous preacher named Reverend Josiah Reed and a band of renegade soldiers. After losing ground to the renegades, Cole and Ned are pushed to the back of the boat, Ned tells him to find a whore named Jenny in Dodge City. Ned then reveals he is not Cole's real father, and pushes him over the side to save him from the steamboat's explosion. Several days later, Cole learns from a thief called Honest Tom that everyone aboard the steamboat was murdered by the renegades, including Ned. Although helpful at first, Honest Tom and his friends end up ambushing Cole but he manages to kill them all and take Tom's horse. Cole travels to Dodge City to find the girl named Jenny whom Ned mentioned. After rescuing Jenny from a gang of bandits, Cole learns from her that Reverend Reed came to Dodge from Empire City, and that Empire's Mayor Hoodoo Brown would know of the preacher's whereabouts. After assisting the sheriff in fixing the bridge to out of Dodge, Cole and Jenny travel through the badlands to Empire by stagecoach and barely survive an attack by Apaches.

Upon arriving in Empire City, Colton is made a deputy by Hoodoo and promises to help him find Reed. During a gunfight at the local cattle ranch between the Resistance and the Deputies, Cole is appalled to see Hoodoo's other deputies kill an unarmed couple. Cole then attempts to arrest the deputies but is forced to kill them both when they resist. When Cole confronts the Mayor in his Casino back in Empire City, Hoodoo tells Cole that Reed has captured Jenny and is holding her in his office. Rushing to save her, Cole witnesses Reed murdering Jenny and is then knocked unconscious by Hoodoo. Colton is then brought before Thomas Magruder, Reed and Hoodoo's boss, who had also ordered the Steamboat Massacre and Jenny's murder. After Cole learns Magruder and Ned have history, Magruder orders Colton to be hanged the next morning for Jenny's murder.

Cole is thrown into the Empire jail before his scheduled execution the next day. Here he meets Port, a member of the Resistance, and Soapy Jennings, a safecracker. With Soapy's help, Cole escapes jail and flees Empire with the other two prisoners. Soapy departs for Dodge while Port takes Cole to the Resistance's Hideout, where he meets their leader, Clay Allison. Cole later learns from Clay that he and Ned had served under Magruder during the Civil War, and that the former Confederate Major was searching for Quivira, a lost city of gold, and that his ruthless quest had torn the West apart.

Clay takes Cole on a mission to destroy one of Magruder's trains, which they execute successfully. They also discover the boxcar of the train is full of captured Apaches, who Magruder had been using as slaves. The Apache Chief Many Wounds turns up at the scene, and thanks Cole for freeing his people. As the Resistance celebrate at the hideout later that night, they are attacked by Magruder's men. They eventually manage to repel the attack but Clay is captured and taken to Empire City. Cole convinces Port and the rest of the Resistance to attack Empire, rescue their leader and take out Hoodoo. After battling his way through Empire to Hoodoo's stronghold, Cole eventually rescues Clay from his prison and confronts the corrupt mayor, whom he eventually kills. With the city liberated from Magruder's control, Cole travels back to Dodge to find Soapy so they can crack a safe that Cole noticed on the steamboat. After Cole saves Soapy from a lynch mob, the pair escape Dodge and travel to the wreckage of the steamboat. However, the two are then captured by the renegade army commander Sergeant Hollister, who is revealed to be in league with Magruder. After escaping Hollister's fort, Cole and Soapy save the local Blackfoot tribe from Hollister's soldiers. Cole then assists the tribe in attacking and capturing Hollister's Fort. Cole then travels up river, only to be attacked by Hollister, who now wields Ned's powerful rifle. After Cole wounds the psychotic sergeant heavily, Hollister then attempts to kill him via a suicide bombing, which he fails, killing only himself.

With Hollister dead, Cole and Soapy make their way to the riverboat, only to be ambushed by Magruder's riders. Cole defeats them, then they are attacked by Reed. After a long gunfight with the murdering preacher, Cole kills the Reverend and he and Soapy discover that the item Magruder had been hunting for is a part of the golden Cross of Coronado which shows the route to Quivira. Cole realizes that the other piece is held by Many Wounds, the Apache Chieftain. Cole and Soapy travel through the Badlands to the Apache Camp, where Many Wounds reveals that Cole's is Apache. Many Wounds explains that his father and many other innocent villagers, were murdered by Magruder and his soldiers during their original search for the Cross of Coronado during the Civil War. They are then once again ambushed by Magruder's men on their way to a mountain top Many Wounds told them of. Upon reaching the peak and using the Cross, they learn that Quivira is hidden inside a mountain, above where Magruder had been digging for it.

However, Magruder's militia discover their location, and attack them. Soapy is captured and tortured by Magruder, and is forced to reveal Quivira was above him all along. Magruder returns to his mine to find the City of Gold, while Cole fights his way down the mountain to save Soapy. Cole then kills Magruder's henchman Dutchie and his men, and captures Magruder's armored train. Clay and Cole then use the train to break into Magruder's Mine, which is then attacked by a joint force of Resistance fighters and Apache warriors. Fighting their way into the mines, Cole finally confronts Magruder inside Quivira. The two then furiously battle inside the Lost City, with Cole eventually overcoming the ruthless tyrant and causing the mountain to begin to collapse. Cole leaves Magruder with his leg trapped under a rock to be crushed by the crumbing mountain while he escapes the Lost City with the help of Many Wounds. Then, with Magruder dead and Quivira lost for good, Cole tells Many Wounds that their fathers can finally rest in peace.

Development and marketing[edit]

Gun was marketed through the use of 'Last Call Poker' — an alternate reality game from 42 Entertainment.[6]

Reception and sales[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings79%[7]
Metacritic79/100[8]
Review scores
PublicationScore
Eurogamer7/10[9]
GamePro[10]
GameSpot7.4 of 10[11]
GameSpy[12]
GameTrailers7.6/10[13]
IGN8.0 of 10[14]
OXM (UK)9/10[16]
OXM (US)9.5/10[15]
Play8/10[17]
X-Play[18]

Top Gun Gamecube Review

Gun received mostly positive reviews from critics, although the Xbox 360 version met positive to mediocre ratings. It holds aggregate scores of 79% and 79/100 at GameRankings and Metacritic respectively.[7][8]IGN stated that 'Neversoft has finally made a good game besides all their Tony Hawk'.[14]GameSpot described it as 'initially a 19th-century Grand Theft Auto',[11] while GameSpy addressed it as having 'just about everything you could want from a game set in the Wild West'.[19] In its first month, the game sold 225,000 units across the four systems for which it was initially released.[20] According to TRST sales data, the game had sold over 1.4 million units in the US by October 2008.

Awards[edit]

The game was highly acclaimed by many, and has scored high ratings and awards. GameSpy awarded it 'Editor's Choice'[21] and 'Xbox 360 Action Game of the Year', saying that it 'needs a sequel and fast.'[22] The game's protagonist was placed #7 on Game Informer's 'Top 10 Heroes of 2005' list.[23] At the 9th Annual Interactive Achievement Awards, Gun was nominated for 'Outstanding Achievement in Original Musical Composition', 'Outstanding Character Performance – Male', 'Outstanding Character Performance – Female', and 'Outstanding Achievement in Story and Character Development'.[24]

The editors of Computer Games Magazine presented Gun with their 2005 'Best Voice Acting' award.[25] It was a finalist for PC Gamer US's 'Best Action Game 2005' award, which ultimately went to F.E.A.R..[26]

Controversy[edit]

The Association for American Indian Development declared a boycott of the game, claiming that it contains 'derogatory, harmful, and inaccurate depictions of American Indians.' Featured on the Association's boycott-specific website was a petition demanding that Activision clean up various aspects of the game before re-releasing it to retailers; the group called for a worldwide recall of the game if the revision was not completed.[27] The site suggested that a game in which players were required to kill members of specific ethnic groups, like African-Americans, Irish, Mexicans or Jews would never be tolerated, 'but apparently, killing Indians is still fair game.'[28] The site also mentioned events and revelations that take place later in the game's story, but assert that they do not address the problematic portions from earlier sections of the game.

On the now-defunct GamerGod.com website, contributor, Beth Dillon, concluded on January 31, 2005, that:

Even though the historical period portrayed in Gun was fraught with racism, Activision's decision to publish a racially stereotyped video game represents a serious misstep in social responsibility. Like Custer's Revenge, Gun provokes wonder. In this case, the industry has unfortunately bought into the popular misconception that games are frivolous because they are made for fun.[29]

The game's publisher issued this brief statement:

Activision does not condone or advocate any of the atrocities that occurred in the American West during the 1800s. Gun was designed to reflect the harshness of life on the American frontier at that time. It was not Activision's intention to offend any race or ethnic group with Gun, and we apologize to any who might have been offended by the game's depiction of historical events which have been conveyed not only through video games but through films, television programming, books and other media.

References[edit]

  1. ^'Microsoft Announces Xbox 360 Day One Launch Lineup — Strongest Launch in the History of Video Game Consoles'. Microsoft. November 14, 2005. Retrieved November 14, 2005.
  2. ^Staff (August 8, 2005). 'Gun Developer Interview'(Video). Gamespot Asia. CBS Interactive Inc. Retrieved June 4, 2012.
  3. ^Greg Kasavin (November 8, 2005). 'Gun Video Review'. Gamespot Asia. CBS Interactive Inc. Archived from the original(Video) on January 11, 2013. Retrieved June 4, 2012.
  4. ^'Gun gameplay'. Gun Wiki. Retrieved August 22, 2008.
  5. ^'Gun Setting'. Gun Wiki. Retrieved August 22, 2008.
  6. ^ ab'Gun Setting'. Associate Publisher. Archived from the original on August 19, 2011.
  7. ^ ab'Aggregate score'. GameRankings. Retrieved August 22, 2008.
  8. ^ ab'Aggregate score'. Metacritic. Retrieved August 22, 2008.
  9. ^'Gun'. Eurogamer.net. May 17, 2010. Archived from the original on July 9, 2012. Retrieved October 4, 2010.
  10. ^'Gun Xbox 360 review from GamePro'. GamePro.com. May 7, 2010. Archived from the original on April 30, 2009. Retrieved May 17, 2010.
  11. ^ ab'Xbox 360 review'. GameSpot. Archived from the original on January 24, 2013. Retrieved August 22, 2008.
  12. ^'Xbox 360 review'. GameSpy. Retrieved August 22, 2008.
  13. ^'Gun Review'. GameTrailers. May 17, 2010. Retrieved May 17, 2010.
  14. ^ ab'Xbox review'. IGN. Retrieved August 22, 2008.
  15. ^'Gun'. oxmonline.com. Archived from the original on July 9, 2012. Retrieved October 14, 2008.
  16. ^'Gun Score'. Xbox Magazine. January 21, 2011. Archived from the original on July 9, 2012. Retrieved January 25, 2011.
  17. ^'Review: Gun'. ComputerAndVideoGames.com. May 17, 2010. Archived from the original on July 9, 2012. Retrieved October 4, 2010.
  18. ^'Xbox 360 review'. G4TV. Retrieved August 22, 2008.
  19. ^'Xbox 360 review'. GameSpy. Archived from the original on October 16, 2007. Retrieved October 1, 2007.
  20. ^'Activision warns of 'significantly lower' earnings'. GameSpot.
  21. ^'Action Game of the Year'. GameSpy. Archived from the original on April 30, 2009.
  22. ^'Action Game of the Year'. GameSpy. Archived from the original on October 16, 2007. Retrieved October 1, 2007.
  23. ^'Top ten Heroes'. Game Informer. Archived from the original on August 19, 2011.
  24. ^'Interactive Awards'. Annual Interactive Achievement Awards.
  25. ^Staff (March 2006). 'The Best (and Worst) of 2005; The 15th Annual Computer Games Awards'. Computer Games Magazine (184): 42–47.
  26. ^Staff (March 2006). 'The Twelfth Annual PC Gamer Awards'. PC Gamer US. 13 (3): 33–36, 38, 40–42, 44.
  27. ^'Gun controversies'. GameSpot. Retrieved August 22, 2008.[permanent dead link]
  28. ^Chris Leigh (February 3, 2006). 'GUN is 'derogatory, harmful and inaccurate''. PALGN. PAL Gaming Network. Archived from the original on January 15, 2013. Retrieved June 4, 2012.
  29. ^Beth Dillon (May 30, 2012). 'Stereotype of the Month Entry (12/30/05) – Review of Gun From GamerGod.com: GUN Misfires'. Blue Corn Comics. Robert Schmidt. Retrieved June 4, 2012.

External links[edit]

  • Gun at MobyGames
  • Gun: Showdown at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Gun_(video_game)&oldid=917007948'

The popularity of the 1986 film Top Gun resulted in several licensed video games that have been released since the film's theatrical debut.

  • 7Combat Zones

Top Gun (Ocean game)[edit]

The Ocean Software version of the Top Gun video game was released for various home computer formats in 1986. The game was released for IBM Personal Computer (PC), Commodore Amiga, Atari ST, Commodore 64, ZX Spectrum, Thomson computers and Amstrad CPC.

It is a one-on-one dogfighting simulator with 3D wire-frame model graphics; versus more traditional sprite-based graphics and straightforward gameplay of the Konami game. The game has one and two-player modes; in the former, the opposing aircraft is flown by the computer.

Top Gun (Konami game)[edit]

The title screen of the NES version.
Gameplay of the NES version.

The Konami version of Top Gun video game was released for the Nintendo Entertainment System (NES) on November 1987 in North America, December 11, 1987 in Japan and on November 30, 1988 in Europe and Australia. An arcade port was also distributed for the Nintendo Vs. System under the title of Vs. Top Gun. According to Game Over by David Sheff, the NES version sold over 2 million copies.

Piloting an F-14 Tomcat fighter, the player, as the film's protagonist Maverick, has to complete four missions. Given a choice of missiles, and starting with a training mission, the player is sent after an enemy aircraft carrier, an enemy base, and finally an enemy space shuttle. The game has two endings. If the player loses but achieves a minimum score of 50,000 points, a still shot is shown of the player being presented the Top Gun plaque that was awarded to Iceman in the film. If the player completes all four missions and successfully lands on the aircraft carrier, a scene is shown of the F-14 taxiing on the carrier and the player waving to the LSO crew.

Gameplay takes place from the cockpit's point of view and consists of two main themes: dogfighting and landing the aircraft. For the dogfights, the player is allowed to pick between three missile types, each varying in the target locking area they can be fired at. Landing of the aircraft can be particularly difficult as it requires the player to control both speed and angle of aircraft. The point of view for the final part of the landing sequences is from the side of the aircraft carrier with the F-14 coming in from the right side of the screen.

The Second Mission[edit]

Top Gun: The Second Mission, released in Japan as Top Gun: Dual Fighters, is the second Top Gun game produced by Konami for the NES. It was released in Japan on December 15, 1989, in North America on January 1990, and in Europe and Australia on October 24, 1991.

The player assumes the role of Maverick in an F-14 Tomcat as he is summoned for a new operation, divided into three missions. Though not explicitly stated, there is a strong implication that the 'enemy' featured in the game is the Soviet Union. Boss characters featured in the game are all highly advanced Soviet prototypes from the time. The first mission is to destroy the enemy's Tupolev Tu-160 Blackjack. The second mission (which includes an obstacle course through a forest in which the player must avoid crashing into trees) is to destroy an advanced version of a Mil Mi-24 Hind helicopter. The third (and final) mission (which has two obstacle courses of avoiding lightning bolts and laser beams) is to destroy an enemy 'star warsspace shuttle'.

Aside from the mission mode, the player can also select a one-on-one dogfight mode against seven aces or another player. The 'enemy aces' have stereotypical Russian-styled names such as 'Gorky', 'Demitri' and even 'Stalin', further implying the fact that they were pilots of the Soviet Air Force[1].

In this game, the primary weapon of the player's F-14 is its auto-cannon with unlimited ammo; one of three types of missile payloads, named after their real-life counterparts (AIM-9 Sidewinder, AIM-7 Sparrow and AIM-54 Phoenix) can be attached. In the first game, all missiles carried by F-14 are fictional models. In this game, 'better' missiles like AIM-54s simply have a larger effective lock-on area, while in reality AA missiles are distinguished by differences in guidance method and maximum effective range. In addition, missiles can be used to lock on and destroy ground targets in-game, while in reality those models are dedicated air-to-air missiles with no air to ground capability.

Compared to the previous title, the game features greatly improved graphics, in-game music (which appears in both the Japanese Famicom version and the 'Vs.' arcade version of the first game), and an easier carrier landing sequence than the one in the first game.

Fire At Will[edit]

Top Gun: Fire At Will was released by Spectrum Holobyte in 1996 for PC (DOS and Windows), PlayStation, and Mac OS. It was the first Top Gun game published since Second Mission. It is also the only title to feature any actors from the film, with James Tolkan reprising his role as a commanding officer (he is called 'Stinger' in the film, but is called 'Hondo' in Fire at Will).[2] The game's overall plot focuses on the player-character, Maverick, going to combat in Cuba, North Korea, and Libya against a secret group of mercenary pilots called the 'Cadre.' /soccer-manager-pc-game.html.

Gun Gamecube Walkthrough

Hornet's Nest[edit]

Top Gun: Hornet's Nest was released for PC by Spectrum Holobyte and Zipper Interactive in 1998. Instead of the F-14 Tomcat, players have the opportunity to pilot the F/A-18C. It was considered to be a complete washout and received bad reviews for its noticeably lackluster design and gameplay.

Firestorm[edit]

Top Gun: Firestorm was developed by Fluid Studios and published by Titus Interactive in 2001 for the Game Boy Color, and the following year for the Game Boy Advance. It is an Isometric flight action game with missions to complete.

Combat Zones[edit]

Top Gun: Combat Zones was released for the PlayStation 2 in 2001. It was developed by the now-defunct English developer Digital Integration, published by similarly defunct French publishers Titus Interactive and in Europe, the game was distributed by Virgin Interactive. The following year the game was ported to the Nintendo GameCube and in 2003 it was also ported to PC, which would end up being Virgin Interactive's last title before rebranding to Avalon Interactive in July of that year.

In 2004, after a long delay was a release for Game Boy Advance, which was published by Mastiff and exclusively released in North America. Mastiff re-released the PS2 and GameCube versions in the same year, which was also exclusive to North America. A planned Xbox version was canceled.

The game is composed of 36 missions spread over three eras (distinct periods in history), intended to illustrate the history of the Top Gun combat school and its near future. In each era, missions are located both at the Top Gun academy at Miramar and in a live combat zone. Upon gaining access to each era the academy missions must be performed before moving to the combat zone itself, but while the former do introduce new game concepts, aircraft and weapons they are not simple training missions – players must face tough opponents and live fire to succeed. The game features various Navy fighter aircraft and bonus fighter aircraft.

Only the first era is accessible from the outset, and is set in South East Asia, towards the end of the Vietnam War (erroneously showing the F-14 engaging in combat with North Vietnamese forces, despite never having fired a shot in action during that conflict). During the second era, the action is set in the Persian Gulf States circa 1990; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time (such as hunting for Scud missiles and protecting oil refineries). The final era is set within the Arctic Circle and depicts a future conflict based around disputed borders and a global fuel crisis.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings(PS2) 62.21%[3]
(GC) 59.24%[4]
Metacritic(PS2) 63/100[5]
(GC) 59/100[6]

Gun Gamecube Cheats

Top Gun: Combat Zones received 'mixed' reviews for GameCube and PlayStation 2, according to video game review aggregatorGameRankings and Metacritic.

Top Gun (Mastiff Inc game)[edit]

Top Gun Gamecube Review

Top Gun for the Nintendo DS was released on February 23, 2006 in Japan and May 3, 2006 in North America. The game was developed by Interactive Vision, and published by Mastiff Inc in North America, and Taito in Japan.

Gamecube Games List

The game has a story-driven campaign (featuring appearances by characters from the film) as well as a set of solo missions and a multiplayer mode that supports up to 4 players.[7] The bottom screen is used as a map and weapons readout. There are two control schemes offered, but there seems to be no difference between them. The game was poorly received.[8]

Top Gun (Blast! Entertainment game)[edit]

Top Gun was released in October 5, 2007 for PlayStation 2 in Europe only. The game was developed by Atomic Planet Entertainment, and published by Blast! Entertainment Ltd.

Guts & Glory[edit]

Top Gun: Guts & Glory, developed by Distinctive Software and published by Konami, was released for the Game Boy on January 1993. The player pilots an F-14 Tomcat as they engage against Soviet Union forces. The game offers extra modes and jet fighters like other USA F-series and the MiG-29 Fulcrum, taking part in combats with top enemy aces flying MiGs.

iOS and mobile phone versions[edit]

Top Gun for iOS was announced by Freeverse.[9] It is a 3rd person flight combat simulator that uses the accelerometer to pilot the plane around and touch firing controls. The plot involves the Miramar Top Gun School featuring cartoon versions of the film characters, Maverick, Iceman and Viper.

Mobile game publisher Hands-On Mobile (formerly named Mforma) have published three mobile phone games based around Top Gun. The first two were top-down scrolling arcade shooters. The third game takes a different approach as a third-person perspective game, similar to Sega's After Burner games.

This game runs on every device with iOS 4.0 and up.

Hard Lock[edit]

Top Gun: Hard Lock was released in March 2012 for Xbox 360, Microsoft Windows, and PlayStation 3, by 505 Games and Paramount Interactive. The player takes the role of a pilot named Lance 'Spider' Webb, who graduated from Top Gun under the auspices of Pete 'Maverick' Mitchell. As Spider, the player engages in missions during a blockade of a new terrorist regime (a former US ally who had a coup) in the Persian Gulf. The player flies missions from USS McKinley in the Gulf, which involve shooting down hostile planes and destroying missile boats. Eventually, the player conducts bombing runs over enemy camps and bunkers, and the last mission involves assisting NATO ground forces, an airfield, and special forces troops in attacking the enemy forces.

Cancelled games[edit]

In 1995 a Top Gun game from Spectrum Holobyte, developed exclusively for the Nintendo 64, was announced.[10] However, as the Nintendo 64 launch approached, Spectrum Holobyte became dissatisfied with Nintendo's treatment of the console's third party publishers. Head of Spectrum Holobyte Steve Race commented, 'There is still no sign of a publisher plan for any licensee, and the machine is supposed to be just five months away from launch. We're already worried about the long lead times and high cost of supporting a cartridge machine. The question is, does Nintendo really think it needs licensees? It seems to want the lion's share of the software sales, possibly as much as two thirds.'[11] In 1996, a Top Gun game was also in the works by Spectrum Holobyte for the Panasonic M2 but it was never released due to the system's cancellation.[12][13][14][15]

References[edit]

Gamecube Games For Cheap

  1. ^http://www.nesworld.com/manuals/topgun2.txt
  2. ^'Top Gun: Fire at Will'. Next Generation. No. 16. Imagine Media. April 1996. p. 62.
  3. ^'Top Gun: Combat Zones for PlayStation 2'. GameRankings. Retrieved 2017-07-28.
  4. ^'Top Gun: Combat Zones for GameCube'. GameRankings. Retrieved 2017-07-28.
  5. ^'Top Gun: Combat Zones for PlayStation 2'. Metacritic. Retrieved 2017-07-28.
  6. ^'Top Gun: Combat Zones for GameCube'. Metacritic. Retrieved 2017-07-28.
  7. ^Top Gun for DS Review - DS Top Gun Review
  8. ^Top Gun Reviews
  9. ^Buchanan, Levi (2009-03-26). 'Top Gun Preview'. IGN. Archived from the original on 2009-03-31. Retrieved 2009-04-23.
  10. ^'Ultra 64 Debuts in Japan'. GamePro. No. 88. IDG. January 1996. p. 22.
  11. ^Svensson, Christian (July 1996). 'Race Slames Nintendo'. Next Generation. No. 19. Imagine Media. p. 21.
  12. ^'Cutting Edge - 3DO buoyant as M2 picks up speed'. Edge. No. 23. Future Publishing. September 1995. pp. 6–7.
  13. ^'Preview - Coming Soon - M2'. 3DO Magazine. No. 10. Paragon Publishing. May 1996. p. 34.
  14. ^'News - E3 '96: 3DO? - M2 Dream List'. 3DO Magazine. No. 12. Paragon Publishing. July 1996. p. 4.
  15. ^'Preview - Coming Soon - M2'. 3DO Magazine. No. 12. Paragon Publishing. July 1996. p. 34.

External links[edit]

  • Top Gun at SpectrumComputing.co.uk
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