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Limba romana windows 10. Jan 08, 2008 Sonic Riders: Zero Gravity is a Racing game published by SEGA-Sonic Team released on January 8, 2008 for the Nintendo Wii. The 2nd installment to the Sonic Riders Series. This item: Sonic Riders Zero Gravity - Nintendo Wii by SEGA Nintendo Wii $49.99 Only 1 left in stock - order soon. Sold by Back2BackClearance and ships from Amazon Fulfillment.
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Sonic Riders: Zero Gravity | |
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Director(s) | Kenjiro Morimoto |
Producer(s) | Kenjiro Morimoto |
Artist(s) | Hideaki Moriya Tomohisa Ishikawa |
Writer(s) | Masahiko Shiraishi Shiro Maekawa Hiroshi Miyamoto |
Composer(s) | Kenichi Tokoi Fumie Kumatani Hideaki Kobayashi Tomonori Sawada |
Series | Sonic the Hedgehog |
Engine | Havok |
Platform(s) | PlayStation 2, Wii |
Release |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Sonic Riders: Zero Gravity[a] is a hoverboard racing video game developed by Sonic Team and published by Sega for the PlayStation 2 and Wii. It is the fifth racing game in the Sonic the Hedgehog series, and the second entry the Sonic Riders trilogy. The game would have been ported for the Xbox 360 but was cancelled during development. A sequel titled Sonic Free Riders was released exclusively for that system in 2010.
Gameplay[edit]
Gameplay in Zero Gravity is largely similar to its predecessor, with characters racing on different types of hovercraft called 'Extreme Gear'. In addition to the mechanics from the previous game, Zero Gravity adds a new gameplay system based around gravity that replaces the predecessor's 'fuel' system. During the race, performing tricks and other actions will increase a character's Gravity Points, or GP. If players have accrued enough GP by the time they enter certain areas of the track, they will enter a Zero-Gravity Zone, where they can perform one of two maneuvers. A Gravity Dive will create a small black hole that points gravity forward down the track, giving the player a powerful free-fall boost that is further augmented by striking objects in the vicinity that the hole displaces, such as cars or signs. Alternatively, Gravity Control will alter the gravity of the course, allowing players to reach otherwise-inaccessible areas and shortcuts. Players can also use Gravity Drift to more easily maneuver around sharp corners.
Building on the upgrade system from Sonic Riders, Zero Gravity features a new system called 'Gear Change'. Once players gain a certain number of rings during a race, they can choose to activate one of their Gear Parts. Gear Parts are predetermined based on the racer's equipped Extreme Gear, and will grant bonuses when activated, such as increasing a character's top speed or automatically accessing shortcuts that would otherwise require Gravity Control. In addition to the boards, skates, and bikes from the previous game, Zero Gravity also introduces three new types of Extreme Gear: air rides, yachts, and wheels. New Extreme Gear can be unlocked via the in-game shop, with different Gear providing different advantages and unique abilities.
The game includes a total of 16 race tracks, spread across eight areas with two tracks each, which are unlocked via story progression. A total of eighteen playable characters can be unlocked, including guest characters from Billy Hatcher and the Giant Egg, Nights into Dreams, and Samba de Amigo.
Zero Gravity once again features two story campaigns, 'Heroes' and 'Babylon', which intersect with one another to create a single narrative. Three new game modes have also been added: Survival Mode, Survival Relay, and Survival Ball. Survival Mode entails each player to pick up missiles, then lock on and launch them at foes with Gravity Control, the winner being the last person standing. In Survival Relay, teams of two compete in a relay race, using their Extreme Gear as the baton. Survival Ball is a soccer-like minigame, in which players use Gravity Control to launch a ball through hoops.
Both versions support traditional control schemes, which is solely implemented with the Nintendo GameCube controller in the Wii version, which also supports two other control schemes that utilize the Wii Remote's motion-sensing system to steer and initiate Gravity Dives.
Plot[edit]
The Babylon Rogues retrieve an Ark of the Cosmos, one of five relics capable of controlling gravity, intending to use them all to power Babylon Garden's warp engine. Other Arks fall from the sky, with one of them striking technology company MeteoTech's Crimson Tower. As a result, the robots inside go haywire and begin a global rampage. Sonic, who is traveling with Tails and Knuckles, finds one of the Arks. He is attacked by the robots, but uses the Ark's power to escape. While being pursued, the trio runs into Amy, who has also found one of the Arks. The four head to MeteoTech to investigate, where they run into the Rogues, and Storm chases after Amy in an attempt to take her Ark. The others venture further inside, where they discover the company's owner, Doctor Eggman. Eggman reveals that one of the robots, SCR-HD, was struck by the Ark that hit Crimson Tower, giving it sentience and leadership over the other robots. The robots now seek to obtain all five Arks, one of which Eggman used to power the mother computer which controls all of MeteoTech.
Amy surrenders her Ark of the Cosmos to Storm, but the two are attacked by a robot. It suddenly explodes and Storm finds another Ark inside, running off to find Jet. Eggman steals the Rogues' Arks and retreats towards the Crimson Tower, planning to use it to control all the world's robots, with the Rogues in pursuit. Sonic and the others retrieve Amy and travel to Crimson Tower to shut down the mother computer. They meet the Rogues there, and Jet challenges Sonic to one last race, with the winner getting all the Arks. The two storm the tower and take back the Arks, shutting down all the robots. The Arks' resonance calls down the Babylon Garden, and Sonic hands his Arks over to Jet.
Before they can leave, SCR-HD appears and steals the Arks of the Cosmos, retreating to Babylon Garden. SCR-HD activates the Arks, revealing an ancient spaceship inside Babylon Garden, creating a massive black hole capable of destroying the planet and transforming into a monstrous robot named Master Core ABIS. Eggman escapes while the heroes and Rogues head for the ship and defeat ABIS with Gravity Dives, shutting down the Arks and stopping the black hole, leaving the ship adrift in orbit. In the aftermath, Tails speculates that the Babylonians' ancestors were aliens who lost control of their ship, releasing the Arks into orbit to shut it down before crash landing, hoping the Arks would one day return to the surface so they could return to their home planet. Jet arrives and challenges Sonic, who happily accepts.
Reception[edit]
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Sonic Riders: Zero Gravity received mixed reviews from critics. It has been praised for its improved graphics, larger level designs, music and easier gameplay concepts, but has also been criticized for its loose controls, lack of online play, story material and removal of certain gameplay elements from its predecessor. Aggregating review websites GameRankings and Metacritic assigned the PlayStation 2 version 59.31% and 56/100[1][3] and the Wii version 57.04% and 56/100.[2][4]GameSpot gave the PS2 version 5.0/10[5] and the Wii version 4.5/10.[6] IGN rated both the PS2 and the Wii versions a 5.8/10.[8][9] The Official Nintendo Magazine gave the game a score of 72%, praising its solid multiplayer action and the amount of bonus features but criticized it for its rough controls.[10]GameTrailers praised the game for its graphics, but criticized how the game required the GameCube controller for traditional control, which would be unavailable when played on newer Wii models or the Wii U, as well as how the game could be 'almost unplayable' with confusing option selections.[7]
Notes[edit]
- ^Released in Japan as Sonic Riders: Shooting Star Story (Japanese: ソニックライダーズ シューティングスターストーリーHepburn: Sonikku Raidāzu Shūtingu Sutā Sutōrī)
References[edit]
- ^ ab'Sonic Riders: Zero Gravity (PS2)'. GameRankings. Retrieved November 20, 2012.
- ^ ab'Sonic Riders: Zero Gravity (Wii)'. GameRankings. Retrieved November 20, 2012.
- ^ ab'Sonic Riders: Zero Gravity (PS2)'. Metacritic. Retrieved November 20, 2012.
- ^ ab'Sonic Riders: Zero Gravity (Wii)'. Metacritic. Retrieved November 20, 2012.
- ^ ab'GameSpot review (PS2)'. Archived from the original on 2013-05-20. Retrieved 2012-11-20.
- ^ ab'GameSpot review (Wii)'. Archived from the original on 2013-05-18. Retrieved 2012-11-20.
- ^ ab'Game Trailers review'. Retrieved 2012-11-20.
- ^ ab'IGN review (PS2)'. Retrieved 2012-11-20.
- ^ ab'IGN review (Wii)'. Retrieved 2012-11-20.
- ^ ab'Official Nintendo Magazine review'. Official Nintendo Magazine review. Retrieved 2012-11-20.
External links[edit]
Wikiquote has quotations related to: Sonic Riders: Zero Gravity |
- Official website(in Japanese)
- The Making of Sonic Riders(in Japanese)
Sony Playstation 2 / PS2 ISOs
Genre: SportsDriving/RacingSonic Riders Gamecube Iso Download
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Game Description & Reviews:
Sonic Riders - Zero Gravity(USA) is the sequel of Sonic Riders. More characters are available in this game. There are the same characters from the previous game of Sonic Riders. On your gears and get ready to race.
PokemongeniusSonic Riders Zero Gravity Usa Iso
rates this game: 4/5Sonic Rders Zero Gravity is the successor to Sonic Riders, it takes the concept of the riders series and pushes it further by utilizing gravity defying stones. Other new elements come into the fray as well utilizing the gravity feature such as gravity defying shortcuts, and new paths that can be taken while in the new attack mode. Attack mode is much like running on foot however you can hurt other players and go much faster than the previous game. Also you cannot attack players unless in attack mode so the boost feature as well has been removed in favor of the gravity feature. A new gauge appears onscreen representing how much gravity power you have available, much like the original game you can increase this power by doing tricks and getting gravity capsule items. New extreme gears come into the game as well as familiar ones from the past game and each one are much more unique then the previous game because now they include new features occurding to there gear parts. Gear parts are given to all extreme gears and once the player achieves a certain number of rings they can activate a gear change and modify the extreme gear they are riding. For example take Sonic's Blue Star, it has a gear part for speed, gravity gauge up, and grind. If you collect 20 rings you can gain speed, collect 50 for grind, collect 70 for gravity gauge up. Pressing the Triangle button will activate a gear change and players will use up the rings they have in there possession to change the gear. Performing tricks is now simpler all players need to do is press X at the edge of a jump to activate a trick. The better the timing, the better the trick and the more gravity gauge awarded. The new elements as well as an actual story (rather than linear just race here there and everywhere) make this game better than its predecessor however some may be taken back from the gravity feature and may prefer the old Air and Boosting features. More courses, more characters, enough to keep the game afloat for a fairly long time. Good enough to play multiple times.
general information rates this game: 5/5Sonic riders zero gravity is a squel of sonic riders . more characters are playable in this game.this time many things has changed and brand new extrem gears and a very good graphics in addition to amazing story makes this game really playable so just get ready for the race.
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